Fixed an issue where if the player tried to punch an enemy from close range, the player’s hand might not register punches with the enemy, instead phasing through the guard’s body. Fixed an issue where guards viewed by the hand camera could appear to slide on the ground. Fixed an issue where a guard could become invincible - not receiving damage from the player. The awesome stealth-action game Espire 1: VR Operative is getting a massive update on all platforms, with PSVR getting the update a little later. Concept: Espire 1: VR Operative drafts players as drone operators of the future. If you press the ‘customize’ button and then press either of the ‘move’ buttons on your PS Move controller, you’ll see the Espire Control Theatre appear in your peripheral vision, and it will update in realtime as you adjust all of its settings. Schwerpunkt ist die Playstation VR ( PSVR) aber auch die PC VR Headsets kommen nicht zu kurz. A place to share your love for and discuss everything PlayStation VR. It is also entirely free for all owners of Espire 1: VR Operative for PS VR. Im not really new to psvr but this game was fresh imo as well. Redesigned the Comfort Settings UI, such that it is clear how to disable our comfort mode (The Espire Control Theater). I have the same issues with the hand cameras not working properly when grabbed and thrown. AI is a lil easy but just adjust the difficulty. Fixed an issue where a user could become stuck in a wall in the caves of Mission 1.3. Ich freu mich wenn ihr, was ich mache mögt und abboniert. Yeah, I'm in the same position. r/PSVR: A place to share your love for and discuss everything PlayStation VR. Fixed an issue where the Espire Trial 'Electrocutioner' is unattainable after fulfilling its requirement in Mission 1.3. Got it yesterday. Havent played it with the update yet, but as a stealth game and such it is great imo. There is now a random delay of between 10-50 seconds for each stunned guard to wake up. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. Fixed and issue where a blast door reappears without collision when back-tracking to the Command Center on Mission 1.6. Espire Vision feature is now enabled with a trigger-press, matching the behavior on other platforms. Fixed an issue where guards were taking incorrect stun damage based on the limb that was shocked. • News, AMAs with Developers • Tournaments • Reviews • Events • Giveaways • Support • Deals • Game Discussions • PSN friends • Humour, Press J to jump to the feed. You are using an out of date browser. It only shows a static picture. Added an option in the Display Settings to disable the blue “Helmet HUD lines” that are visible in the player’s peripheral vision. Below is a list of improvements and bug fixes that are included in the patch! Feature Improvements Implemented the Cheats menu. Waiting for someone to review the newly coming patch... Bought this about a week ago. If you’ve previously unlocked cheats in a previous version of the game, they’ll now be available in this update. PSVR Games PSVR Reviews PSVR PlayStation VRPS4 VR VR Games VR Virtual Reality Games Virtual Reality VR Gaminggerman VR Tripwire Interactive Published Third Party Games. To celebrate the launch of this update, Espire 1: VR Operative is also 40% off during the PlayStation Hidden Gems Sale. I cannot get the update 1.3 on my PS4 when I go to game options and try to check for updates it tells me that there are no updates available and I only have 1.1. how do I get the rest of the updates on PS4. With this update, we wanted to bring more polish to how the game controls and looks, as well as introduce a whole bunch of free new content. Removed the "Ghost Hand" feature, where motion controllers render on top of weapons if Espire's hands do not match the real-world location of the player's hand. Moin,das ist mein VR Kanal... Es gibt:- Spiele Test- Let´s Plays- unboxing- VR Entwickler Interviews- VR newsVieles davon passiert auch als Livestream. Does the latest patch for Espire 1 bring the game up to snuff on PSVR? There is alot you can climb on and around. You can find the cheats menu in the Main Menu. Our latest update for Espire 1: VR Operative reveals both the game’s “Control Theatre” VR locomotion system and it’s overall concept – both of which are explicitly linked! Fixed lighting issues in the Radiata Virtual Challenge. Fixed an issue where guards woken by an ally would be abnormally hard to stun. Redesigned the Smooth/Snap turn settings so that players now switch between smooth and snap turn modes and adjust the speed/intensity of each. The highlights of today’s free content update include: New Operative Weapons • Vector SMG: This semi-auto weapon is an excellent choice for mid-range combat, providing for accurate and quick bursts of controlled fire with one bullet firing upon the first trigger press and the last bullet firing upon release. This feature introduced an issue that’s been present since the launch build where the motion controllers would constantly render on top of the player’s hands. Optimized menu interactions. hopefully this patch fixes it. Finally! Graphics are really good on pro. Our community has been around for many years and pride ourselves on offering unbiased, critical discussion among people of all different backgrounds. Does the latest patch for Espire 1 bring the game up to snuff on PSVR? Added more shadowed hiding spots in various areas of the Espire Labs mission. Players can now see a live preview of the Espire Control Theatre while adjusting the advanced settings. Adjusted AI sight-lines so that it's more difficult for the guards to spot the player during the "Search" stage. Press question mark to learn the rest of the keyboard shortcuts. AI seems garbage when you rush them but pretty sure it can be fun when you play sneaky, this game came out Nov last year... still doesn't seem to be in a good playable state. The following are highlights of our changes: JavaScript is disabled. Haven’t played much but looks fun. Fixed an issue where the user would fall through the world after possessing certain Espire units while in the checkpoint Airlock after reloading saved mission progress. You … Fixed an issue where guards would become unresponsive when stunned or killed while waking up. The Espire 1: VR Operative Assimilation update is completely free, and with it you get a couple of new weapons as well as some new game modes that come with online leaderboards, so there’s even more reason to strap back For a better experience, please enable JavaScript in your browser before proceeding. Digital Lode is back with Assimilation — an update to the base game that adds loads of new weapons, modes, and improvements. Fixed a visible gap in the map of Mission 1.4. --- Fixed collision issues with some railings in Mission 1.4. We cover the main story elements and our progress in asset creation throughout these videos too. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. This is currently sitting in my cart while I’m contemplating whether to press buy. Graphics are decent and im on a 1st gen ps4. Fixed an issue where the blue holographic belt would remain visible when the player re-calibrates during Mission 1.1. Fixed an issue where Tripmine lasers would not collide with anything anymore if the player left and re-entered an area, Fixed an issue where the user could get soft-locked by recalibrating their torso after completing the tranq tutorial, Fixed an issue where the repair tool hits the ground, the noise it makes isn’t loud enough and guards rarely hear it. In the Audio menu, we’ve added an option to disable voice lines for the repair/damage notifications. The highlights of today’s free content update include: New Operative Weapons • Vector SMG: This semi-auto weapon is an excellent choice for mid-range combat, providing for accurate and quick bursts of controlled fire with one bullet firing upon the first trigger press and the last bullet firing upon release. too bad this game had such an awful launch. Implemented the Cheats menu. It may not display this or other websites correctly. The Espire 1 VR Development diary documents the team’s progress on the game, detailing the various gameplay mechanics and how these are realised in VR. AKA PSVR, PS VR, PlayStationVR and formerly Project Morpheus. During gameplay, we’ve adjusted the frequency at which voice lines for repair/damage notifications play, while enabled. We are working every day to make sure our community is one of the best. They are also now disabled by default. Can I please get someone to tell me how to fix this stuff.
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